Speakers

Kay Lousberg

3D artist at kaylousberg.com

Kay is a renowned art director and designer specializing in 2D and 3D art in video games. Thanks to his dedication to asset creation, he has contributed to the production of projects worldwide. His experience, perfectionism, and creativity have been crucial for many video games in the industry. 

KenneyNL

3D artist at kenney.nl

Kenney is world-renowned for his contribution to creating thousands of free assets for use in projects. Through his website, he offers a wide range of 2D, 3D, and audio art to the game development community, earning a great reputation in the industry thanks to his commitment to quality and the accessibility of his resources. 

SWERY

CEO of White Owls Inc.

Hidetaka Suehiro, SWERY, is a Japanese director and writer famous for his unique narrative style and his ability to create and convey immersive gaming experiences. Swery is globally recognized for his work on innovative and critically acclaimed titles such as “Deadly Premonition” and “The Good Life.” The studio’s current project in development is “Hotel Barcelona.” 

Dominique Gawlowski

Directora de Free Lives y Playtopia

Dominique has 20 years of experience in the arts and entertainment industry and is currently the Director of the studio Free Lives, creators of hits like Broforce, GORN, and Genital Jousting. She also directs the Playtopia festival in Cape Town, South Africa. 

Sitara Shefta

Head of Studio en No Brakes Games

Sitara Shefta, Director at No Brakes Games, has over a decade of experience in the video game industry, designing games and managing teams, leading innovative and successful projects like Human: Fall Flat. 

Ryan Sumo

Co-Founder Squeaky Wheel Studio

Ryan has been working in the video game industry for 15 years. He started as an artist for mobile game studios and then pursued a career as a freelance illustrator for titles like Spacechem and Prison Architect. He co-founded Squeaky Wheel in 2015, which launched games like Academia: School Simulator, a title that became the property of Paradox Interactive in 2022. This led Ryan to join the company as a Business Owner, managing franchises like Stellaris, Europa Universalis IV, and Victoria 3, before returning to independent games as a boutique developer/publisher in 2024. 

Anna Guxens

Associate Lead of RPG Design at Larian Studios

Anna Guxens co-founded the indie studio 3bytes, creating the game The Pizza Situation, which was first presented to the public at the first edition of IndieDevDay! In 2021, she joined Larian Studios to work on Baldur’s Gate 3, where she contributed to the development of various areas of the game as an RPG Designer. She is currently still at Larian as an Associate Lead of RPG Design, working on a new project.

Elena Statsenko

Producer at Larian Studios

I'm Elena Statsenko, a Senior Scripting and Region Producer at Larian Studios. With a decade of experience in the game development industry, I've discovered my true passion in scripting production and organization of the process of region creation while working on Baldur's Gate 3 game in Larian.

Luca Mecedo

QA at Mercry Steam

Luca has been working in the gaming industry for over 5 years with companies like EA, Playstation, and 2K, covering various roles including design, community management, testing, and localization. Currently, Luca works as a QA at MercurySteam and also lends a hand with community-related tasks at CD Projekt Red.

Nataliya Radina

Audio Producer at Gameowdio and HardLane Studio

Nataliya has more than 8 years of experience in audio and works as an audio producer at Gameowdio. She plays various instruments and loves to sing.

DenPixel

Freelance Pixel Artist

Den has been a professional Pixel Artist since 2021. Since then, he has worked in the video game industry, although his knowledge dates back to before that time. Throughout his career, he has participated in various talks and workshops at events and institutions, such as Tenerife Noir.

Casilda de Zulueta

Technical Artist & Animator

Casilda de Zulueta is a technical artist, animator and indie developer based in Germany with 9 years of experience in the industry. She does not separate theory from praxis, nor technique from artistic expression. She loves the horror genre and optimized graphics.

Diego Mayorga

Co-director & Producer

Diego Mayorga is a Mexican video game producer and director with over 5 years of industry experience. He holds a degree in Digital Animation Engineering from the Universidad Panamericana, Guadalajara Campus, and a master’s degree in Technological Innovation Business from the same university. He led the development team of 9 Years of Shadows as a producer and is currently co-directing Mariachi Legends, both projects successfully funded through Kickstarter.

Sara Abernathy

Video Game redactor

Graduated in philosophy, specializing in political philosophy and animal ethics. Contributor to media outlets such as @AnaitGames, @TerebiMagazine, and @loop_gr. Mother to Otto, a European shorthair cat who is anything but common.

Davíd Amorín

Content creator and tabletop games creator

Dam has been a content creator and table-game designer for over 8 years.
His projects cover a wide range of skills: managing Intellectual Properties with "Dioses!", consulting for Panini's Adrenalyn, creating family board games like "Zumos" and "Picnic," expert board games like "Grim Doom," and corporate board games like "Campus: The Game" for the University of Valencia.
Now he has professionally focused on Data Science, working as a consultant for various marketing, development, and innovation agencies.

Elsa Reig

Videoartist & Motion Designer

Elsa Reig is a video artist and motion designer currently working at Socialpoint, where she has created trailers and content for social media for several video games such as Disney Speedstorm and Asphalt 9.
She finished her education in Audiovisual Communication, specializing in design and motion 3D. Previously she worked for different film production companies and video game companies such as Gameloft. She excelled in creating engaging and dynamic content, capable of reaching the widest audience possible.
She’s also an activist for Onada Feminista, a transmedia media outlet focused on spreading awareness, and other non-profit cooperations like designing the #lasperiodistasparamos logo during the 8M feminist strike.
In her spare time she enjoys drawing, watching movies, playing several instruments and, of course, playing videogames.

Amber Pasternack 

PhD Researcher

Amber Pasternack és una investigadora de tercer any de doctorat en la Universitat de Glasgow. El seu treball se centra en la naturalesa del joc com un procés co-creatiu entre el joc i el jugador.
Ha conferenciat en Devcom 2024, DiGRA 2024, MGS el Canadà i Indie Dev Day 2023. Està a l'espera de la publicació de la seva obra col·laborativa "Elden Ring and the Subversion of Fantastic Nostàlgia".

Daniela Meseguer

Marketing of influencers

Influencer marketing specialist at DanielaDynamita 

Murray Somerwolf

Creative Doodler

Patattie Games is the two-person indie punk duo made up of developers; creative doodler Murray Somerwolff (Welcome to Elk, Spitkiss, Dead Pets Unleashed) and creative programmer Rothio Tome (Former unity developer support engineer and top Spanish GameDev streamer).

They are currently developing their debut game Wax Heads, a cozy-punk puzzle adventure about running a struggling record store.

Rothio Tomé

Creative Programmer

Patattie Games is the two-person indie punk duo made up of developers; creative doodler Murray Somerwolff (Welcome to Elk, Spitkiss, Dead Pets Unleashed) and creative programmer Rothio Tome (Former unity developer support engineer and top Spanish GameDev streamer).

They are currently developing their debut game Wax Heads, a cozy-punk puzzle adventure about running a struggling record store.

Cristina Rubiols Aguña

Translator &Localization

Graduated in Translation and Interpreting from Universitat Jaume I and with a Master's in Software and Multimedia Product Translation from ISTRAD, she began working in literary and audiovisual translation, focusing on dubbing and subtitling.
However, one of the fields she is most passionate about is video game localization, which she has been doing since 2017. She has worked as a tester, translator, and reviewer, both freelance and in-house, on projects like Hogwarts Legacy, Bendy and the Dark Revival, Dredge, and Yo-Kai Watch 3, where she also supervised the dubbing.
She currently works freelance, combining all these specialties.

Criselda Mora Molina

QA Lead

Criselda Mora is the QA Lead at Voodoo. While she excels at ensuring high-quality gaming experiences, her true passion lies in fostering inclusive and supportive environments in the tech industry. With a Master’s in Multimedia and Serious Games and a background in Computer Science Engineering, Criselda has dedicated herself not only to leading in quality assurance but also to mentoring emerging talent and advocating for Diversity, Equity, and Inclusion. At **Indie Dev Day**, she will facilitate discussions on creating more inclusive and agile spaces in the industry.

Dánae Forrellat

Especialista en QA y DEI

Dánae Cortés Forrellat is a QA and DEI specialist dedicated to ensuring top-quality video games and empowering individuals in their careers. She is passionate about mentoring, life coaching, and helping people find their first jobs in the industry. Her mission is to create inclusive environments where everyone can thrive. At Indie Dev Day, she will facilitate discussions on the intersection of quality, inclusivity, and personal growth in gaming.

Curri Barceló

Translator & Project Manager

Curri Barceló holds a degree in Translation and Interpreting, is a sworn translator, and has a European Master’s in Audiovisual Translation.
After working as a quality control technician and head of quality control for a video game distributor in London (Eidos-SCi), she transitioned to freelance work, specializing in translation and quality control.
Over the years, she has translated or reviewed nearly 200 games and performed quality assurance on over 40.
Currently, under the name LocaliseMe, she collaborates with various companies, particularly in the video game industry, managing multicultural content, translation, proofreading, and project management.

Iago Álvarez Graña

Translator & Localization

Iago graduated in Translation and Interpreting from the University of Vigo, where he also completed a Master’s in Translation for International Communication (MTCI).
After finishing his studies in 2015, he focused his career on video game localization, working as a translator, reviewer, and linguistic tester on hundreds of projects, from indie titles to AAA games. Some of his notable works include Dark Souls III, Horizon: Zero Dawn, Doki Doki Literature Club Plus! and Cyanide & Happiness: Freakpocalypse, awarded Best Indie Game Localisation of 2021.
He also teaches LQA testing at ETIV and is pursuing a PhD in video game localization research.

Judit Tur

Translator & Localization

Judit Tur is a freelance translator specializing in video game localization.
Over her 12 years of experience, she has worked as a translator, reviewer, and tester on dozens of games, including titles like The Witcher III, Until Dawn, Haven, and Divinity Original Sin 2, as well as series like Skylanders and Assassin's Creed. Recently, she co-translated Baldur's Gate III and Hi-Fi Rush, and translated The Cosmic Wheel Sisterhood solo.
She is also co-author of the anthology "¡Protesto!" and a co-organizer of the Gaming Ladies event.

Vladimir Gaidenko

Associate Lead Scripter

Vladimir, with over seven years in the video game industry, is an Associate Lead Scripter at Larian Studios, working on projects like Divinity: Original Sin 2 and Baldur's Gate 3. He specializes in creating emergent gameplay in quests and developing NPC behaviors, while leading a talented team to bring immersive worlds to life.

David García Mateo

Marketing & Events, co-founder of Poison Pill Games

David García es diseñador de videojuegos y cofundador de Poison Pill Games, un estudio independiente que ha publicado su primer título "Vegangsters".
Su especialización es la gestión de marketing y eventos, contribuyendo a impulsar la visibilidad de la marca y a crear conexiones sólidas con la comunidad de jugadores y desarrolladores.

Además, próximamente comenzará una nueva etapa profesional como profesor de Game Design, donde podrá transmitir sus conocimientos y experiencia a futuros creadores de videojuegos.

René Rother

Developer of Children of the Sun

Developer of Children of the Sun

Mikel Antero

Animador 2D, Ilustrador, Character Designer, Lead Concept Artist

Mikel Antero is a multi-talented artist with an innate passion for creativity since childhood. Life has led him from the worlds of film and music to the exciting field of video games. His passion for art and animation drove him to forge his own path in the video game industry, where he has excelled as a Concept Artist and Art Director in renowned projects such as Elder Scrolls and the "Invincible" franchise. Currently, Mikel brings his unmatched creativity and experience to our horror game IPs.

Thierry Baujard

Cofundador de SpielFabrique, Director del proyecto del Mercado Europeo de Coproducción y Director de Media Deals

Thierry Baujard is the co-founder of SpielFabrique and offers unique expertise in funding strategy for the creative industries.
He is the Director of the European Co-Production Market project. Additionally, he is the director of Media Deals, a pan-European investment network made up of private investors. His experience includes executive roles at Vivendi (London and Los Angeles), Studio Babelsberg, and Canalweb in Berlin. He currently resides in Berlin, Germany, and is an active investor in various creative companies across Europe.

Elena Flores

Video Games Publishing Director & Head of Production en Raiser Games

Graduated in Video Game Design and Development, Elena has been applying her technical knowledge, creativity, and design skills for over 7 years, managing clients, teams, and production processes for web, mobile, VR/AR apps, and video games. She is currently the Publishing Director & Head of Production at Raiser Games.

2am_Project

Desarrolladores del videojuego Baptisterio

The nostalgia artists 2am_core, together with Victor Huertas and Aitor Contreras, have created the studio 2am_Project to develop the video game Baptisteri. From the deepest nostalgia to the most inhospitable horrors, always accompanied by a small pinch of love for Hispanic folklore.

Alex Camarero

Co-Fundador y Director Creativo de Keplerians

Alex Camarero is the co-founder and creative director of Keplerians and has no less than 10 years of experience alongside his founding partners Ion and Pablo. With a degree in Fine Arts and after studying 3D for a year, he set out to make games in a completely self-taught way. After many attempts and games developed, Keplerians achieved their first success in 2018 with Evil Nun, where they decided to specialize in horror video games. Later, they released the also successful titles Ice Scream and Mr. Meat. These horror games were very well received by both content creators and niche players, reaching more than 400 million downloads. There’s no doubt that a good game contains a dark story, and Alex is, among many other things, the mastermind behind them.

Anabel Sánchez

Fundadora de Malapata Studio y Directora Creativa de Camper Van: Make it Home

Anabel Sánchez is the founder of Malapata Studio and the Creative Director of Camper Van: Make it Home. Additionally, she is a board member of DEV, the Spanish Association of Video Game Producers and Developers.

Okuda San Miguel

Artist, painter and sculptor

Okuda San Miguel is a Spanish artist, painter and sculptor known for his distinctive style of colorful geometric patterns.

From Shanghai to Las Vegas, Okuda’s repertoire includes more than 200 art pieces and expositions across 80 cities in 30 countries: solo shows in galleries, art fairs, museums, and outdoor installations.

He is currently working on his first video game, “Luzia: Rainbow in the Dark”, a game about a girl on a wheelchair, riding vehicles, memories and emotions.

Conxi Pérez Andreu

CoFunder and CEO of RolldBox

Computer Engineer by training, specialized in AI, she is co-founder and CEO of RolldBox Games, a video game studio dedicated to a new generation of video games that generate positive energy. She is also CEO and Co-founder of In Movement!, experts in organizational and digital transformation, former CIO, with more than 25 years of experience in various sectors, leading multidisciplinary and multicultural teams. She provides training in digital transformation and strategy implementation at centers such as UPC School, and previously at IQS Executive and Feuga. Committed to promoting women in STEAM, she is an Associate at WA4STEAM, a member of the dean’s team at COEINF, and has received several awards, including the Woman Startup Challenge 2021 and Dona TIC Emprenedoria 2023.

Eduard Lopez Plans

Embajador de IOI

Eduard is currently an ambassador for IO Interactive and the principal designer of combat in 007. With a strong background in mathematics and game development, Eduard has spent many years as a programmer, designer and manager. His professional career includes stints at Ubisoft Barcelona (working on Tintin and Sports Connection), CD Projekt Red (developing Cyberpunk 2077 and The Witcher 3), and IO Interactive (involved in Hitman I, II, III and Project 007). Eduard also founded the independent AAA company BBPS, which led to the opening of IOI Barcelona. He is deeply passionate about creating high-quality core games, leading exceptional teams, and empowering the game development community.

Inés Alcolea Llopis

Autora de "La narrativa de las delicias"

Inés Alcolea has been working on technological cultural projects for over 10 years. Specializing in video games, she balances her work in game development studios with mentoring, participating in game jams both as a contestant and a judge, and developing her own narrative projects. Since 2011, she has published numerous fiction pieces in anthologies, and in 2024 she released her first essay, Las narrativas de las delicias. She also publishes her own games through https://inesalcolea.itch.io/.

Montxaldre

Half of Newsletter Edición Deluxe

He knows social media, SEO, and influencer marketing. And since those aren’t working as well anymore, he’s diving into the world of newsletters to talk about video games without the pressure, rules, or obligations of algorithms and machines. His favorite 'animal' is pizza.

After many years of writing about video games, he has found his ultimate place as half of Edición Deluxe.

Marcos Bou Díaz

Half of Newsletter Edición Deluxe

He does not know about social media, SEO, or influencer marketing. But he discovered that by sending one email a day, he could work less, earn more, and since then, he only does one thing.
He is one half of Edición Deluxe, although if he were not allergic to cats, he would be one half of Team Rocket.
His favorite food is raccoon.

Emanuele Carisio

Technical Secretary of DEV

Emanuele is a telecommunications engineer and the technical secretary of @dev_es and has been working in public affairs with ICT and digital content business associations for over 15 years.

Borislav Slavov

Composer and musical director of Baldur's Gate 3

Borislav Slavov is a BAFTA-winning video game composer, best known for his soundtracks for the multiple "Game of the Year" winners "Baldur's Gate 3", "Divinity: Original Sin 2" as well as "Crysis 2" and "Crysis 3" where he worked as music director and lead composer. For the past 20 years he's been specializing in production and implementation of adaptive video game music, which changes and evolves in real-time according to players’ decisions and actions.

Santiago Lorenzo Castro Vélez

Senior game designer of IO Interactive

Throughout his career as a seasoned Game Developer, he has been fortunate to accumulate a wealth of diverse experiences that have shaped him into a versatile and accomplished professional. With an unwavering passion for gaming and a deep-rooted love for storytelling and technology, he has devoted himself to crafting exceptional gaming experiences that leave a lasting impact on players.

Natxo Armenter Usarraga

Chief Executive Officer en Good Game Generation

Natxo is the Chief Executive Officer at Good Game Generation, where he collaborates with the academic team to ensure that the programs provide engaging and educational experiences through video games.

Natasha Skult

CEO and Creative Director of Mi Tale Games

With a background in both digital and classical art production, as well as doctoral academic research, Natasha combines traditional art with the latest gaming technologies. She has co-authored the books “C.L.A.Y. - The Moving City” (2023) and “Handbook on Interactive Storytelling” (2021).
Her passion is empowering individuals and teams to create meaningful experiences. Natasha believes in the power of games as a medium for interactive storytelling, providing emotional and impactful narratives.
She offers consulting services in game business development, production, and intellectual property licensing, helping others maximize their potential and achieve success in the gaming industry.

Nico Balletta

Director of Devcom

Former editor of Making Games magazine, and now director of the largest game developers’ industry conference in Europe and the official developers’ event for Gamescom.
Devcom is an annual must-attend experience for developers, focused on game development, game publishing, networking, and community building.

Marie Janin

Co-director of the Overkill festival and Co-director of Sickhouse

Marie is a French artist and curator who uses video games and interactivity as filters to observe art and the evolution of our digital culture.

Suzanne Freyjadis

Director of Global Development International Game Developers Association

Suzanne Freyjadis is a trailblazer in the gaming industry, serving as the Director of Global Development for the International Game Developers Association (IGDA). She connects game developers across borders through IGDA chapters, special interest groups and mentorship with a strategic vision for international collaboration. She empowers them to uplift one another and excel in their careers.

Manda Farough

Indie game developer

Amanda (Manda) Farough is a “multiclass” professional with 15 years of experience in the video game sector and related fields. Her career spans a wide variety of sectors and roles. She has been everything from an entrepreneur and small business owner to a programmer, narrative designer, producer, mentor, and also the author of a book series called Digital Playgrounds. Currently, she is the president and communications director of Hit Save, a non-profit organization dedicated to video game preservation, and works as an indie video game developer with several teams.

Lucia Herrero

President of MálagaJam Community Manager at Keplerians

Audiovisual communicator specialized in event management and marketing in the video game industry. She works at the independent studio Keplerians in the communication department. Additionally, she is the president of MálagaJam, a non-profit association that promotes the professionalization and culture of video games in Málaga, organizing one of the largest video game development events in the world and the Guadalindie fair. She also collaborates with The Global Game Jam as a coordinator in Spain, fostering the development of gamejams. MálagaJam creates safe spaces for women, non-binary people, and the LGTBIQ+ community in the national video game industry.

Carolina Bonnin Abad

Director of Operations at Tiny Potion Tree

Over the course of her career, she has had the opportunity to work in various roles, from programming, teaching, and project management to consulting and, more recently, as COO at Tiny Potion Tree, an indie game development company based in Andorra.

She is passionate about working with teams and helping projects succeed by applying what she’s learned. She’s found that being adaptable and open to continuous learning allows her to navigate the different roles and responsibilities that come her way.

Kazuki Usami

Financial Director of Cluster, Inc.

Certified Public Accountant (CPA) in Japan with a background in auditing and financial due diligence for M&A at Deloitte, KPMG, and BDO. Provided support for startups and M&A transactions as an independent CPA for 5 years. Served as the CFO of Jiraffe Co., Ltd. from January 2020 to June 2022 and assumed the role of CFO at Cluster, Inc. from October 2022 onwards.